catmario/index.html
2017-03-01 10:38:18 +08:00

114 lines
3.4 KiB
HTML

<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=480,user-scalable=no" />
<title>变态马里奥</title>
<style>
body {
font-family: arial;
margin: 0;
padding: 0;
background-color: #282828;
}
#canvas {
border: 0px none;
outline: none;
padding: 0;
margin-left: auto;
margin-right: auto;
display: block;
}
#output {
width: 470px;
height: 200px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
color: white;
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
border: none;
}
</style>
</head>
<body>
<canvas id="canvas" width="480" height="640" oncontextmenu="event.preventDefault()" tabindex="0"></canvas>
<textarea id="output" rows="8" readonly></textarea>
<script type='text/javascript'>
var canvas = document.getElementById('canvas');
var Module = {
preRun: [],
postRun: [],
canvas: canvas,
setStatus: function (text) {
Module.setStatus.text = text;
console.log(text);
},
print: (function () {
var element = document.getElementById('output');
if (element) element.value = '';
return function (text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight;
}
};
})(),
};
Module.setStatus('Loading...');
window.onerror = function (event) {
};
Module.print(document.documentElement.clientWidth, document.documentElement.clientHeight);
canvas.height = document.documentElement.clientHeight;
var angle = 0;
var drawLoading = function () {
if (Module.setStatus.text == '')
return;
var ctx = canvas.getContext('2d');
ctx.save();
ctx.clearRect(0, 0, 480, 420);
ctx.translate(480 / 2, 420 / 2);
ctx.font = '12px sans-serif';
ctx.lineWidth = 4;
ctx.strokeStyle = 'white';
ctx.fillStyle = 'white';
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
ctx.globalAlpha = 0.5;
ctx.fillText('Loading...', 0, 18);
var t = Math.PI * 2 * 0.9;
var step = t / 20;
ctx.rotate(angle);
for (var i = 0; i < t; i += step) {
ctx.globalAlpha = i / t * 0.5;
ctx.beginPath();
ctx.arc(0, 0, 10, i, i + step);
ctx.stroke();
}
angle += 0.1;
ctx.restore();
window.requestAnimationFrame(drawLoading);
}
drawLoading();
</script>
<script async type="text/javascript" src="dlm.js"></script>
</body>
</html>