catmario/loadg.cpp
2017-03-01 10:38:16 +08:00

231 lines
7 KiB
C++

#include "DxLib.h"
void end();
extern int ma, t, tt;
extern int grap[161][8], mgrap[51];
extern int oto[151];
extern int anx[160], any[160];
extern int ne[40], nf[40];
void loadg(void) {
for (t = 0; t < 7; t++) {
mgrap[t] = 0;
}
/*
for (t=0;t<161;t++){
for (tt=0;tt<8;tt++){
grap[t][tt]=0;
}}
*/
//ma-=100;//mb==5000;
//end();
//画像読み込み
//プレイヤー
mgrap[0] = LoadGraph("res/player.png");
//ブロック
mgrap[1] = LoadGraph("res/brock.png");
//アイテム
mgrap[2] = LoadGraph("res/item.png");
//敵
mgrap[3] = LoadGraph("res/teki.png");
//背景
mgrap[4] = LoadGraph("res/haikei.png");
//ブロック2
mgrap[5] = LoadGraph("res/brock2.png");
//おまけ
mgrap[6] = LoadGraph("res/omake.png");
//おまけ2
mgrap[7] = LoadGraph("res/omake2.png");
//タイトル
mgrap[30] = LoadGraph("res/syobon3.png");
//プレイヤー読み込み
grap[40][0] = DerivationGraph(0, 0, 30, 36, mgrap[0]);
grap[0][0] = DerivationGraph(31 * 4, 0, 30, 36, mgrap[0]);
grap[1][0] = DerivationGraph(31 * 1, 0, 30, 36, mgrap[0]);
grap[2][0] = DerivationGraph(31 * 2, 0, 30, 36, mgrap[0]);
grap[3][0] = DerivationGraph(31 * 3, 0, 30, 36, mgrap[0]);
grap[41][0] = DerivationGraph(50, 0, 51, 73, mgrap[6]);
//ブロック読み込み
for (t = 0; t <= 6; t++) {
grap[t][1] = DerivationGraph(33 * t, 0, 30, 30, mgrap[1]);
grap[t + 30][1] = DerivationGraph(33 * t, 33, 30, 30, mgrap[1]);
grap[t + 60][1] = DerivationGraph(33 * t, 66, 30, 30, mgrap[1]);
}
grap[8][1] = DerivationGraph(33 * 7, 0, 30, 30, mgrap[1]);
grap[16][1] = DerivationGraph(33 * 6, 0, 24, 27, mgrap[2]);
grap[10][1] = DerivationGraph(33 * 9, 0, 30, 30, mgrap[1]);
grap[40][1] = DerivationGraph(33 * 9, 33, 30, 30, mgrap[1]);
grap[70][1] = DerivationGraph(33 * 9, 66, 30, 30, mgrap[1]);
//ブロック読み込み2
for (t = 0; t <= 6; t++) {
grap[t][5] = DerivationGraph(33 * t, 0, 30, 30, mgrap[5]);
}
grap[10][5] = DerivationGraph(33 * 1, 33, 30, 30, mgrap[5]);
grap[11][5] = DerivationGraph(33 * 2, 33, 30, 30, mgrap[5]);
grap[12][5] = DerivationGraph(33 * 0, 66, 30, 30, mgrap[5]);
grap[13][5] = DerivationGraph(33 * 1, 66, 30, 30, mgrap[5]);
grap[14][5] = DerivationGraph(33 * 2, 66, 30, 30, mgrap[5]);
//アイテム読み込み
for (t = 0; t <= 5; t++) {
grap[t][2] = DerivationGraph(33 * t, 0, 30, 30, mgrap[2]);
}
//敵キャラ読み込み
grap[0][3] = DerivationGraph(33 * 0, 0, 30, 30, mgrap[3]);
grap[1][3] = DerivationGraph(33 * 1, 0, 30, 43, mgrap[3]);
grap[2][3] = DerivationGraph(33 * 2, 0, 30, 30, mgrap[3]);
grap[3][3] = DerivationGraph(33 * 3, 0, 30, 44, mgrap[3]);
grap[4][3] = DerivationGraph(33 * 4, 0, 33, 35, mgrap[3]);
grap[5][3] = DerivationGraph(0, 0, 37, 55, mgrap[7]);
grap[6][3] = DerivationGraph(38 * 2, 0, 36, 50, mgrap[7]);
grap[150][3] = DerivationGraph(38 * 2 + 37 * 2, 0, 36, 50, mgrap[7]);
grap[7][3] = DerivationGraph(33 * 6 + 1, 0, 32, 32, mgrap[3]);
grap[8][3] = DerivationGraph(38 * 2 + 37 * 3, 0, 37, 47, mgrap[7]);
grap[151][3] = DerivationGraph(38 * 3 + 37 * 3, 0, 37, 47, mgrap[7]);
grap[9][3] = DerivationGraph(33 * 7 + 1, 0, 26, 30, mgrap[3]);
grap[10][3] = DerivationGraph(214, 0, 46, 16, mgrap[6]);
//モララー
grap[30][3] = DerivationGraph(0, 56, 30, 36, mgrap[7]);
grap[155][3] = DerivationGraph(31 * 3, 56, 30, 36, mgrap[7]);
grap[31][3] = DerivationGraph(50, 74, 49, 79, mgrap[6]);
grap[80][3] = DerivationGraph(151, 31, 70, 40, mgrap[4]);
grap[81][3] = DerivationGraph(151, 72, 70, 40, mgrap[4]);
grap[130][3] = DerivationGraph(151 + 71, 72, 70, 40, mgrap[4]);
grap[82][3] = DerivationGraph(33 * 1, 0, 30, 30, mgrap[5]);
grap[83][3] = DerivationGraph(0, 0, 49, 48, mgrap[6]);
grap[84][3] = DerivationGraph(33 * 5 + 1, 0, 30, 30, mgrap[3]);
grap[86][3] = DerivationGraph(102, 66, 49, 59, mgrap[6]);
grap[152][3] = DerivationGraph(152, 66, 49, 59, mgrap[6]);
grap[90][3] = DerivationGraph(102, 0, 64, 63, mgrap[6]);
grap[100][3] = DerivationGraph(33 * 1, 0, 30, 30, mgrap[2]);
grap[101][3] = DerivationGraph(33 * 7, 0, 30, 30, mgrap[2]);
grap[102][3] = DerivationGraph(33 * 3, 0, 30, 30, mgrap[2]);
//grap[104][3] = DerivationGraph( 33*2, 0, 30, 30, mgrap[5]) ;
grap[105][3] = DerivationGraph(33 * 5, 0, 30, 30, mgrap[2]);
grap[110][3] = DerivationGraph(33 * 4, 0, 30, 30, mgrap[2]);
//背景読み込み
grap[0][4] = DerivationGraph(0, 0, 150, 90, mgrap[4]);
grap[1][4] = DerivationGraph(151, 0, 65, 29, mgrap[4]);
grap[2][4] = DerivationGraph(151, 31, 70, 40, mgrap[4]);
grap[3][4] = DerivationGraph(0, 91, 100, 90, mgrap[4]);
grap[4][4] = DerivationGraph(151, 113, 51, 29, mgrap[4]);
grap[5][4] = DerivationGraph(222, 0, 28, 60, mgrap[4]);
grap[6][4] = DerivationGraph(151, 143, 90, 40, mgrap[4]);
//中間フラグ
grap[20][4] = DerivationGraph(40, 182, 40, 60, mgrap[4]);
//グラ
grap[0][5] = DerivationGraph(167, 0, 45, 45, mgrap[6]);
//敵サイズ収得
//int GrHandle=0;
for (t = 0; t <= 140; t++) {
GetGraphSize(grap[t][3], &anx[t], &any[t]);
anx[t] *= 100; any[t] *= 100;
}
anx[79] = 120 * 100; any[79] = 15 * 100;
anx[85] = 25 * 100; any[85] = 30 * 10 * 100;
//背景サイズ収得
for (t = 0; t < 40; t++) {
GetGraphSize(grap[t][4], &ne[t], &nf[t]);
//ne[t]*=100;nf[t]*=100;
}
/*
anx[0]=30;any[0]=30;
anx[1]=30;any[1]=43;
anx[2]=30;any[2]=30;
anx[3]=30;any[3]=44;
*/
//wav読み込み
//try{
//oto[2] = LoadSoundMem( "SE/1.WAV" ) ;
SetCreateSoundDataType(DX_SOUNDDATATYPE_MEMPRESS);
oto[100] = LoadSoundMem("BGM/field.mp3");
ChangeVolumeSoundMem(50, oto[100]);
oto[103] = LoadSoundMem("BGM/dungeon.mp3");
ChangeVolumeSoundMem(50, oto[103]);
oto[104] = LoadSoundMem("BGM/star4.mp3");
oto[105] = LoadSoundMem("BGM/castle.mp3");
ChangeVolumeSoundMem(50, oto[105]);
oto[106] = LoadSoundMem("BGM/puyo.mp3");
oto[107] = LoadSoundMem("BGM/last.mp3");
ChangeVolumeSoundMem(50, oto[107]);
SetCreateSoundDataType(DX_SOUNDDATATYPE_MEMNOPRESS);
oto[1] = LoadSoundMem("SE/jump.mp3");
//oto[2] = LoadSoundMem("SE/brockcoin.mp3");
oto[3] = LoadSoundMem("SE/brockbreak.mp3");
oto[4] = LoadSoundMem("SE/coin.mp3");
oto[5] = LoadSoundMem("SE/humi.mp3");
oto[6] = LoadSoundMem("SE/koura.mp3");
oto[7] = LoadSoundMem("SE/dokan.mp3");
oto[8] = LoadSoundMem("SE/brockkinoko.mp3");
oto[9] = LoadSoundMem("SE/powerup.mp3");
oto[10] = LoadSoundMem("SE/kirra.mp3");
oto[11] = LoadSoundMem("SE/goal.mp3");
oto[12] = LoadSoundMem("SE/death.mp3");
oto[13] = LoadSoundMem("SE/Pswitch.mp3");
oto[14] = LoadSoundMem("SE/jumpBlock.mp3");
oto[15] = LoadSoundMem("SE/hintBlock.mp3");
oto[16] = LoadSoundMem("SE/4-clear.mp3");
oto[17] = LoadSoundMem("SE/allclear.mp3");
oto[18] = LoadSoundMem("SE/tekifire.mp3");
//}catch( int num){end();}
ChangeVolumeSoundMem(255 * 40 / 100, oto[103]);
//ループ設定-20000-20秒
//SetLoopPosSoundMem( 1,oto[104]) ;
//SetLoopSamplePosSoundMem(44100,oto[104]);
//SetLoopSamplePosSoundMem(22050,oto[104]);
}