#include "DxLib.h" void end(); extern int ma,t,tt; extern int grap[161][8],mgrap[51]; int x1; extern int oto[151]; extern int anx[160],any[160]; extern int ne[40],nf[40]; void loadg(void){ for (t=0;t<7;t++){ mgrap[t]=0; } /* for (t=0;t<161;t++){ for (tt=0;tt<8;tt++){ grap[t][tt]=0; }} */ //ma-=100;//mb==5000; //end(); //画像読み込み // 透過色を変更 SetTransColor( 9*16+9 , 255 , 255 ) ; //プレイヤー mgrap[0] = LoadGraph( "res/player.png" ) ; //ブロック mgrap[1] = LoadGraph( "res/brock.png" ) ; //アイテム mgrap[2] = LoadGraph( "res/item.png" ) ; //敵 mgrap[3] = LoadGraph( "res/teki.png" ) ; //背景 mgrap[4] = LoadGraph( "res/haikei.png" ) ; //ブロック2 mgrap[5] = LoadGraph( "res/brock2.png" ) ; //おまけ mgrap[6] = LoadGraph( "res/omake.png" ) ; //おまけ2 mgrap[7] = LoadGraph( "res/omake2.png" ) ; //タイトル mgrap[30] = LoadGraph( "res/syobon3.PNG" ) ; //プレイヤー読み込み grap[40][0] = DerivationGraph( 0, 0, 30, 36, mgrap[0]) ; grap[0][0] = DerivationGraph( 31*4, 0, 30, 36, mgrap[0]) ; grap[1][0] = DerivationGraph( 31*1, 0, 30, 36, mgrap[0]) ; grap[2][0] = DerivationGraph( 31*2, 0, 30, 36, mgrap[0]) ; grap[3][0] = DerivationGraph( 31*3, 0, 30, 36, mgrap[0]) ; grap[41][0] = DerivationGraph( 50, 0, 51, 73, mgrap[6]) ; x1=1; //ブロック読み込み for (t=0;t<=6;t++){ grap[t][x1] = DerivationGraph( 33*t, 0, 30, 30, mgrap[x1]) ; grap[t+30][x1] = DerivationGraph( 33*t, 33, 30, 30, mgrap[x1]) ; grap[t+60][x1] = DerivationGraph( 33*t, 66, 30, 30, mgrap[x1]) ; } grap[8][x1] = DerivationGraph( 33*7, 0, 30, 30, mgrap[x1]) ; grap[16][x1] = DerivationGraph( 33*6, 0, 24, 27, mgrap[2]); grap[10][x1] = DerivationGraph( 33*9, 0, 30, 30, mgrap[x1]) ; grap[40][x1] = DerivationGraph( 33*9, 33, 30, 30, mgrap[x1]) ; grap[70][x1] = DerivationGraph( 33*9, 66, 30, 30, mgrap[x1]) ; //ブロック読み込み2 x1=5; for (t=0;t<=6;t++){ grap[t][x1] = DerivationGraph( 33*t, 0, 30, 30, mgrap[x1]) ; } grap[10][5] = DerivationGraph( 33*1, 33, 30, 30, mgrap[x1]) ; grap[11][5] = DerivationGraph( 33*2, 33, 30, 30, mgrap[x1]) ; grap[12][5] = DerivationGraph( 33*0, 66, 30, 30, mgrap[x1]) ; grap[13][5] = DerivationGraph( 33*1, 66, 30, 30, mgrap[x1]) ; grap[14][5] = DerivationGraph( 33*2, 66, 30, 30, mgrap[x1]) ; //アイテム読み込み x1=2; for (t=0;t<=5;t++){ grap[t][x1] = DerivationGraph( 33*t, 0, 30, 30, mgrap[x1]) ; } //敵キャラ読み込み x1=3; grap[0][x1] = DerivationGraph( 33*0, 0, 30, 30, mgrap[x1]) ; grap[1][x1] = DerivationGraph( 33*1, 0, 30, 43, mgrap[x1]) ; grap[2][x1] = DerivationGraph( 33*2, 0, 30, 30, mgrap[x1]) ; grap[3][x1] = DerivationGraph( 33*3, 0, 30, 44, mgrap[x1]) ; grap[4][x1] = DerivationGraph( 33*4, 0, 33, 35, mgrap[x1]); grap[5][x1] = DerivationGraph( 0, 0, 37, 55, mgrap[7]) ; grap[6][x1] = DerivationGraph( 38*2, 0, 36, 50, mgrap[7]); grap[150][x1] = DerivationGraph( 38*2+37*2, 0, 36, 50, mgrap[7]); grap[7][x1] = DerivationGraph( 33*6+1, 0, 32, 32, mgrap[x1]); grap[8][x1] = DerivationGraph( 38*2+37*3, 0, 37, 47, mgrap[7]); grap[151][x1] = DerivationGraph( 38*3+37*3, 0, 37, 47, mgrap[7]); grap[9][x1] = DerivationGraph( 33*7+1, 0, 26, 30, mgrap[x1]); grap[10][x1] = DerivationGraph( 214, 0, 46, 16, mgrap[6]); //モララー grap[30][x1] = DerivationGraph( 0,56, 30, 36, mgrap[7]); grap[155][x1] = DerivationGraph( 31*3,56, 30, 36, mgrap[7]); grap[31][x1] = DerivationGraph( 50, 74, 49, 79, mgrap[6]) ; grap[80][x1] = DerivationGraph( 151, 31, 70, 40, mgrap[4]); grap[81][x1] = DerivationGraph( 151, 72, 70, 40, mgrap[4]); grap[130][x1] = DerivationGraph( 151+71, 72, 70, 40, mgrap[4]); grap[82][x1] = DerivationGraph( 33*1, 0, 30, 30, mgrap[5]); grap[83][x1] = DerivationGraph( 0, 0, 49, 48, mgrap[6]); grap[84][x1] = DerivationGraph( 33*5+1, 0, 30, 30, mgrap[x1]); grap[86][x1] = DerivationGraph( 102, 66, 49, 59, mgrap[6]); grap[152][x1] = DerivationGraph( 152, 66, 49, 59, mgrap[6]); grap[90][x1] = DerivationGraph( 102, 0, 64, 63, mgrap[6]); grap[100][x1] = DerivationGraph( 33*1, 0, 30, 30, mgrap[2]) ; grap[101][x1] = DerivationGraph( 33*7, 0, 30, 30, mgrap[2]) ; grap[102][x1] = DerivationGraph( 33*3, 0, 30, 30, mgrap[2]) ; //grap[104][x1] = DerivationGraph( 33*2, 0, 30, 30, mgrap[5]) ; grap[105][x1] = DerivationGraph( 33*5, 0, 30, 30, mgrap[2]) ; grap[110][x1] = DerivationGraph( 33*4, 0, 30, 30, mgrap[2]) ; //背景読み込み x1=4; grap[0][x1] = DerivationGraph( 0, 0, 150, 90, mgrap[x1]) ; grap[1][x1] = DerivationGraph( 151, 0, 65, 29, mgrap[x1]) ; grap[2][x1] = DerivationGraph( 151, 31, 70, 40, mgrap[x1]) ; grap[3][x1] = DerivationGraph( 0, 91, 100, 90, mgrap[x1]) ; grap[4][x1] = DerivationGraph( 151, 113, 51, 29,mgrap[x1]) ; grap[5][x1] = DerivationGraph( 222, 0, 28, 60,mgrap[x1]) ; grap[6][x1] = DerivationGraph( 151, 143, 90, 40,mgrap[x1]); //中間フラグ grap[20][x1] = DerivationGraph( 40, 182, 40, 60, mgrap[x1]) ; //グラ x1=5; grap[0][x1] = DerivationGraph( 167, 0, 45, 45, mgrap[6]) ; //敵サイズ収得 //int GrHandle=0; x1=3; for (t=0;t<=140;t++){ GetGraphSize(grap[t][x1] ,&anx[t] ,&any[t]); anx[t]*=100;any[t]*=100; } anx[79]=120*100;any[79]=15*100; anx[85]=25*100;any[85]=30*10*100; //背景サイズ収得 x1=4; for (t=0;t<40;t++){ GetGraphSize(grap[t][x1] ,&ne[t] ,&nf[t]); //ne[t]*=100;nf[t]*=100; } /* anx[0]=30;any[0]=30; anx[1]=30;any[1]=43; anx[2]=30;any[2]=30; anx[3]=30;any[3]=44; */ //wav読み込み //try{ //oto[2] = LoadSoundMem( "SE/1.WAV" ) ; SetCreateSoundDataType(DX_SOUNDDATATYPE_MEMPRESS); oto[100]=LoadSoundMem( "BGM/field.mp3" ) ; ChangeVolumeSoundMem(50, oto[100]); oto[103]=LoadSoundMem( "BGM/dungeon.mp3" ) ; ChangeVolumeSoundMem(50, oto[103]); oto[104]=LoadSoundMem( "BGM/star4.mp3"); oto[105]=LoadSoundMem( "BGM/castle.mp3"); ChangeVolumeSoundMem(50, oto[105]); oto[106]=LoadSoundMem( "BGM/puyo.mp3"); oto[107]=LoadSoundMem( "BGM/last.mp3"); ChangeVolumeSoundMem(50, oto[107]); SetCreateSoundDataType(DX_SOUNDDATATYPE_MEMNOPRESS); oto[1] = LoadSoundMem( "SE/jump.mp3" ); //oto[2] = LoadSoundMem("SE/brockcoin.mp3"); oto[3] = LoadSoundMem("SE/brockbreak.mp3"); oto[4] = LoadSoundMem("SE/coin.mp3"); oto[5] = LoadSoundMem("SE/humi.mp3"); oto[6] = LoadSoundMem("SE/koura.mp3"); oto[7] = LoadSoundMem("SE/dokan.mp3"); oto[8] = LoadSoundMem("SE/brockkinoko.mp3"); oto[9] = LoadSoundMem("SE/powerup.mp3"); oto[10] = LoadSoundMem("SE/kirra.mp3"); oto[11] = LoadSoundMem("SE/goal.mp3"); oto[12] = LoadSoundMem("SE/death.mp3"); oto[13] = LoadSoundMem("SE/Pswitch.mp3"); oto[14] = LoadSoundMem("SE/jumpBlock.mp3"); oto[15] = LoadSoundMem("SE/hintBlock.mp3"); oto[16] = LoadSoundMem("SE/4-clear.mp3"); oto[17] = LoadSoundMem("SE/allclear.mp3"); oto[18] = LoadSoundMem("SE/tekifire.mp3"); //}catch( int num){end();} x1=40; ChangeVolumeSoundMem( 255 * x1 / 100, oto[103] ) ; //ループ設定-20000-20秒 //SetLoopPosSoundMem( 1,oto[104]) ; //SetLoopSamplePosSoundMem(44100,oto[104]); //SetLoopSamplePosSoundMem(22050,oto[104]); }