update source code
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parent
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4 changed files with 15592 additions and 45 deletions
15578
docs/catmario.js
15578
docs/catmario.js
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@ -6,7 +6,7 @@
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<meta name="viewport" content="width=480,user-scalable=no" />
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<meta name="viewport" content="width=480,user-scalable=no" />
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<meta name="screen-orientation" content="portrait">
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<meta name="screen-orientation" content="portrait">
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<meta name="x5-orientation" content="portrait">
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<meta name="x5-orientation" content="portrait">
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<title>超级猫里奥</title>
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<title>しょぼんのアクション</title>
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<link rel="stylesheet" href="catmario.css"/>
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<link rel="stylesheet" href="catmario.css"/>
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<script type="text/javascript" src="jquery-3.1.1.min.js"></script>
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<script type="text/javascript" src="jquery-3.1.1.min.js"></script>
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</head>
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</head>
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@ -16,24 +16,24 @@
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<div id="title" style="display:none">
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<div id="title" style="display:none">
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<header><div><img class="titleimg" src="res/logo.png" /></div></header>
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<header><div><img class="titleimg" src="res/logo.png" /></div></header>
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<content>
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<content>
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<button class="btn btn-danger start-btn" id="startgame">开始游戏</button>
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<button class="btn btn-danger start-btn" id="startgame">プレイ</button>
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<button class="btn btn-danger start-btn" id="settings">游戏设置</button>
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<button class="btn btn-danger start-btn" id="settings">設定</button>
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</content>
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</content>
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<footer><div><a href="http://tiwb.com">游戏版权归原作者所有</a></div></footer>
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<footer><div><a href="/">ゲームの版権は原作者に帰属します</a></div></footer>
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</div>
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</div>
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<div id="error" class="window" style="display:none">
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<div id="error" class="window" style="display:none">
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<div class="mask"></div>
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<div class="mask"></div>
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<header>错误</header>
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<header>エラー</header>
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<content id="error_text"></content>
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<content id="error_text"></content>
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<footer>
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<footer>
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<button class="btn btn-danger start-btn" id="error_close">确定</button>
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<button class="btn btn-danger start-btn" id="error_close">確定</button>
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</footer>
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</footer>
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</div>
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</div>
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<div id="settings_window" class="window" style="display:none">
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<div id="settings_window" class="window" style="display:none">
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<div class="mask"></div>
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<div class="mask"></div>
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<header>设置 <span id ="settings_back" class="close"></span></header>
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<header>設定 <span id ="settings_back" class="close"></span></header>
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<content>
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<content>
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<div>
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<div>
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<div class="checkboxFour">
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<div class="checkboxFour">
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@ -41,7 +41,7 @@
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<label for="settings_se"></label>
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<label for="settings_se"></label>
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</div>
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</div>
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<div class="checkboxFourFront">
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<div class="checkboxFourFront">
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<label for="settings_se">播放音效</label>
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<label for="settings_se">音声を再生する</label>
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</div>
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</div>
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</div>
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</div>
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<div>
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<div>
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@ -50,7 +50,7 @@
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<label for="settings_bgm"></label>
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<label for="settings_bgm"></label>
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</div>
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</div>
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<div class="checkboxFourFront">
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<div class="checkboxFourFront">
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<label for="settings_bgm">播放音乐</label>
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<label for="settings_bgm">音楽を再生する</label>
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</div>
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</div>
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</div>
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</div>
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<div>
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<div>
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@ -59,11 +59,11 @@
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<label for="settings_onehand"></label>
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<label for="settings_onehand"></label>
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</div>
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</div>
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<div class="checkboxFourFront">
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<div class="checkboxFourFront">
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<label for="settings_onehand">单手模式</label>
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<label for="settings_onehand">片手モード</label>
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</div>
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</div>
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</div>
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</div>
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<div>
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<div>
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<button class="btn btn-cancel setting-btn" id="settings_cleardata" >清除游戏数据</button>
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<button class="btn btn-cancel setting-btn" id="settings_cleardata" >ゲームデータをクリアする</button>
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</div>
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</div>
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</content>
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</content>
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</div>
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</div>
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3
src/build.sh
Normal file
3
src/build.sh
Normal file
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@ -0,0 +1,3 @@
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#!/bin/sh
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emcc main.cpp -s WASM=0 --js-library lib.js -o ../docs/catmario.js
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34
src/main.cpp
34
src/main.cpp
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@ -10,7 +10,7 @@
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#define printf(...) {};
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#define printf(...) {};
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#endif
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#endif
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static inline int abs(int v) {
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static inline int abs_x(int v) {
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return v < 0 ? -v : v;
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return v < 0 ? -v : v;
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}
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}
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@ -251,7 +251,7 @@ enum LanguageID {
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};
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};
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static const char* string_table[LANG_COUNT][IDS_COUNT];
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static const char* string_table[LANG_COUNT][IDS_COUNT];
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static int lang = LANG_CN;
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static int lang = LANG_JP;
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void lang_init() {
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void lang_init() {
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for (int i = 0; i < LANG_COUNT; i++) {
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for (int i = 0; i < LANG_COUNT; i++) {
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@ -260,17 +260,17 @@ void lang_init() {
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}
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}
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}
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}
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#define JP(id, s)
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#define JP(id, s) string_table[LANG_JP][id] = s;
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#define CN(id, s) string_table[LANG_CN][id] = s;
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#define CN(id, s) string_table[LANG_CN][id] = s;
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#include "str.h"
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#include "str.h"
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}
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}
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void drawlang(int a, int b, int id) {
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void drawlang(int a, int b, int id) {
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drawstring(a, b, string_table[LANG_CN][id]);
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drawstring(a, b, string_table[lang][id]);
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}
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}
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void drawlangc(int a, int b, int id) {
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void drawlangc(int a, int b, int id) {
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drawstringc(a, b, string_table[LANG_CN][id]);
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drawstringc(a, b, string_table[lang][id]);
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}
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}
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const char* base64char = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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const char* base64char = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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@ -1049,7 +1049,7 @@ void rpaint() {
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#ifdef DEBUG_LEVEL
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#ifdef DEBUG_LEVEL
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{
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{
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char buff[32];
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char buff[32];
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snprintf(buff, sizeof(buff), "%d", atype[t]);
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//snprintf(buff, sizeof(buff), "%d", atype[t]);
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drawstring(xx[0] / 100, xx[1] / 100, buff);
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drawstring(xx[0] / 100, xx[1] / 100, buff);
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}
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}
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#endif
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#endif
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@ -1127,7 +1127,7 @@ void rpaint() {
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#ifdef DEBUG_LEVEL
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#ifdef DEBUG_LEVEL
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{
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{
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char buff[32];
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char buff[32];
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snprintf(buff, sizeof(buff), "%d", ttype[t]);
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//snprintf(buff, sizeof(buff), "%d", ttype[t]);
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drawstring(xx[0] / 100, xx[1] / 100, buff);
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drawstring(xx[0] / 100, xx[1] / 100, buff);
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}
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}
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#endif
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#endif
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@ -1477,7 +1477,7 @@ void rpaint() {
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if (mainmsgtype == 1) {
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if (mainmsgtype == 1) {
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for (t2 = 0; t2 <= 2; t2++) {
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for (t2 = 0; t2 <= 2; t2++) {
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char buff[16];
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char buff[16];
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snprintf(buff, sizeof(buff), "%d", t2 + 1);
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//snprintf(buff, sizeof(buff), "%d", t2 + 1);
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drawstring(88 + t2 * 143, 210, buff);
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drawstring(88 + t2 * 143, 210, buff);
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}
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}
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}
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}
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@ -1502,20 +1502,20 @@ void rpaint() {
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{
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{
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char buff[128];
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char buff[128];
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setc1();
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setc1();
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snprintf(buff, sizeof(buff), "%s %d", string_table[lang][IDS_SCORE], score);
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//snprintf(buff, sizeof(buff), "%s %d", string_table[lang][IDS_SCORE], score);
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drawstring(15, 5, buff);
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drawstring(15, 5, buff);
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snprintf(buff, sizeof(buff), string_table[lang][IDS_LEVEL], sta, stb);
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//snprintf(buff, sizeof(buff), string_table[lang][IDS_LEVEL], sta, stb);
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drawstring(400, 5, buff);
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drawstring(400, 5, buff);
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#ifdef TEST_MODE
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#ifdef TEST_MODE
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setcolor(255, 0, 0);
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setcolor(255, 0, 0);
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snprintf(buff, sizeof(buff), "stage:%d(%d-%d-%d-%d) mainproc:%d mtype:%d mtm:%d", stageid, sta, stb, stc, tyuukan, mainproc, mtype, mtm);
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//snprintf(buff, sizeof(buff), "stage:%d(%d-%d-%d-%d) mainproc:%d mtype:%d mtm:%d", stageid, sta, stb, stc, tyuukan, mainproc, mtype, mtm);
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drawstring(10, 25, buff);
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drawstring(10, 25, buff);
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if (stageid > 0) {
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if (stageid > 0) {
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snprintf(buff, sizeof(buff), "time:%d + %d", save.stage[stageid - 1].time, save.time);
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//snprintf(buff, sizeof(buff), "time:%d + %d", save.stage[stageid - 1].time, save.time);
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drawstring(10, 45, buff);
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drawstring(10, 45, buff);
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}
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}
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#endif
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#endif
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@ -1561,14 +1561,14 @@ void rpaint() {
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drawimage(grap[0][0], 190, 190);
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drawimage(grap[0][0], 190, 190);
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setcolor(255, 255, 255);
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setcolor(255, 255, 255);
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char buff[256];
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char buff[256];
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snprintf(buff, sizeof(buff), " x %d", 2 - save.life);
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//snprintf(buff, sizeof(buff), " x %d", 2 - save.life);
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drawstring(230, 200, buff);
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drawstring(230, 200, buff);
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setc1();
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setc1();
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snprintf(buff, sizeof(buff), "%s %d", string_table[lang][IDS_SCORE], score);
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//snprintf(buff, sizeof(buff), "%s %d", string_table[lang][IDS_SCORE], score);
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drawstring(15, 5, buff);
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drawstring(15, 5, buff);
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snprintf(buff, sizeof(buff), string_table[lang][IDS_LEVEL], sta, stb);
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//snprintf(buff, sizeof(buff), string_table[lang][IDS_LEVEL], sta, stb);
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drawstring(400, 5, buff);
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drawstring(400, 5, buff);
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} //if (mainproc==10){
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} //if (mainproc==10){
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xx[8] = aa[t] - fx;
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xx[8] = aa[t] - fx;
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xx[9] = ab[t] - fy;
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xx[9] = ab[t] - fy;
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if (atm[t] >= 0) atm[t]--;
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if (atm[t] >= 0) atm[t]--;
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if (abs(ma + mnobia - xx[8] - xx[0] * 2) < 9000 &&
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if (abs_x(ma + mnobia - xx[8] - xx[0] * 2) < 9000 &&
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abs(ma < xx[8] - anobia[t] + xx[0] * 2) < 3000 &&
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abs_x(ma < xx[8] - anobia[t] + xx[0] * 2) < 3000 &&
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md <= -600 && atm[t] <= 0) {
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md <= -600 && atm[t] <= 0) {
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if (axtype[t] == 1 && mzimen == 0 && axzimen[t] == 1) {
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if (axtype[t] == 1 && mzimen == 0 && axzimen[t] == 1) {
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ad[t] = -1600; atm[t] = 40; ab[t] -= 1000;
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ad[t] = -1600; atm[t] = 40; ab[t] -= 1000;
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